Sonic tries to navigate the complexities of life on Earth with his newfound best friend -- a human named Tom Wachowski. They must soon join forces to prevent the evil Dr. Robotnik from capturing Sonic and using his powers for world domination.
Furious that her late father only willed her his gloomy-looking mansion rather than his millions, Carrigan Crittenden is ready to burn the place to the ground when she discovers a map to a treasure hidden in the house. But when she enters the rickety mansion to seek her claim, she is frightened away by a wicked wave of ghosts. Determined to get her hands on this hidden fortune, she hires afterlife therapist Dr. James Harvey to exorcise the ghosts from the mansion. Harvey and his daughter Kat move in, and soon Kat meets Casper, the ghost of a young boy who's \the friendliest ghost you know.\ But not so friendly are Casper's uncles--Stretch, Fatso and Stinkie--who are determined to drive all \fleshies\ away.
The Mystery Inc. gang have gone their separate ways and have been apart for two years, until they each receive an invitation to Spooky Island. Not knowing that the others have also been invited, they show up and discover an amusement park that affects young visitors in very strange ways.
Young Ondra has asthma and so his parents throw away his favourite toy: a musty old stuffed bear named Kooky. That night Ondra dreams that Kooky is determined to find his way back home from the dump. In the boys fantasy, the bear gets lost in a forest occupied by strange animals and remarkable beings that he never heard of while living on the toy shelf in Ondras room. And of course even in this small imaginary world, true good exists as does real evil, which Kooky must face up to in order to become a real hero.
The little witch is only 127 years old – too young for the annual coven of witches. Although she is not yet old enough to be a real witch she wants to become a really good one. This decision causes trouble inside her magic world.
Espen “Ash Lad”, a poor farmer’s son, embarks on a dangerous quest with his brothers to save the princess from a vile troll known as the Mountain King – in order to collect a reward and save his family’s farm from ruin.
In the frontier village Vetrov boys from the children's home called Indians lead a bitter \war\ with the local Símáks. Before a battle the Indians have a meeting in the sandpit with a smoke signaling. The smoke brings to the sandpit a frontier guard Tomás with a police dog Ranek. The children learn from Tomás that Rank served out and that it shall be destroyed. The nine-year old Fanda writes a letter to the \minister of the frontier guards\ in which he asks to let Ranek live. To save Ranek's life he also visits the local frontier guard commander. In the end it is decided that children from the children's home may keep Ranek.
Nancy Drew, a smart high schooler with a penchant for keen observation and deduction, stumbles upon the haunting of a local home. A bit of an outsider struggling to fit into her new surroundings, Nancy and her pals set out to solve the mystery, make new friends, and establish their place in the community
As he rebuilds society in a parallel universe, a superhero must return to Earth to help his equally powerful friend defend the planet from evil rivals.
Antboy is challenged by the release of archenemy Loppen from prison, the new super villain, Alicia Dufort, and competition from an all new vigilante; the Hero Without a Name.
Children's film about a young boy who moves from the city to the country. At first he finds it difficult to make friends, until others discovers his gift with electronics.