Kenji is your typical teenage misfit. He’s good at math, bad with girls, and spends most of his time out hanging out in the all-powerful online community known as OZ. His second life is the only life he has – until the girl of his dreams, Natsuki, hijacks him for a starring role as a fake fiancé at her family reunion. Things only get stranger from there. A late-night email containing a cryptic mathematic riddle leads to the unleashing of a rogue AI intent on using the virtual world of OZ to destroy the real world. As Armageddon looms on the horizon, Kenji and his new “family” set aside their differences and band together to save the worlds they inhabit in this near-perfect blend of social satire and science fiction.
When a machine that allows therapists to enter their patient's dreams is stolen, all hell breaks loose. Only a young female therapist can stop it: Paprika.
Found inside a shining stalk of bamboo by an old bamboo cutter and his wife, a tiny girl grows rapidly into an exquisite young lady. The mysterious young princess enthralls all who encounter her - but ultimately she must confront her fate, the punishment for her crime.
A lifelong love of flight inspires Japanese aviation engineer Jiro Horikoshi, whose storied career includes the creation of the A-6M World War II fighter plane.
When Sophie, a shy young woman, is cursed with an old body by a spiteful witch, her only chance of breaking the spell lies with a self-indulgent yet insecure young wizard and his companions in his legged, walking home.
The son of a sailor, 5-year old Sosuke lives a quiet life on an oceanside cliff with his mother Lisa. One fateful day, he finds a beautiful goldfish trapped in a bottle on the beach and upon rescuing her, names her Ponyo. But she is no ordinary goldfish. The daughter of a masterful wizard and a sea goddess, Ponyo uses her father's magic to transform herself into a young girl and quickly falls in love with Sosuke, but the use of such powerful sorcery causes a dangerous imbalance in the world. As the moon steadily draws nearer to the earth and Ponyo's father sends the ocean's mighty waves to find his daughter, the two children embark on an adventure of a lifetime to save the world and fulfill Ponyo's dreams of becoming human.
14-year-old Arrietty and the rest of the Clock family live in peaceful anonymity as they make their own home from items borrowed from the house's human inhabitants. However, life changes for the Clocks when a human boy discovers Arrietty.
The story is set in 1963 in Yokohama. Kokuriko Manor sits on a hill overlooking the harbour. A 16 year-old girl, Umi, lives in that house. Every morning she raises a signal flag facing the sea. The flag means “I pray for safe voyages”. A 17 year-old boy, Shun, always sees this flag from the sea as he rides a tugboat to school. Gradually the pair are drawn to each other but they are faced with a sudden trial. Even so, they keep going without running from facing the hardships of reality.
A young girl is sent to the country for health reasons, where she meets an unlikely friend in the form of Marnie, a young girl with flowing blonde hair. As the friendship unravels it is possible that Marnie has closer ties to the protagonist than we might expect.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's fears against the very one who would help him, Ged.
Movie|Japan|08/08/2014| Netflix |Animation|For Boys
In the suburbs of Tokyo some time ago, there lived a clumsy boy about 10 years old. There appeared in front of him named Sewashi, Nobita's descendant of four generations later from the 22nd century, and Doraemon, a 22nd century cat-type caretaker robot who helps people with its secret gadgets. Sewashi claims that his family is suffering from the debts Nobita made even to his generation, so in order to change this disastrous future, he brought along Doraemon as Nobita's caretaker to bring happiness to his future, although Doraemon is not happy about this. And so Sewashi installed an accomplishment program into Doraemon forcing him to take care of Nobita. Unless he makes Nobita happy, Doraemon can no longer go back to the 22nd century. This is how the life of Doraemon and Nobita begins. Will Doraemon succeed this mission and return to the 22nd century?