A solitary scholar discovers an ancient bottle while on a trip to Istanbul and unleashes a djinn who offers her three wishes. Filled with reluctance, she is unable to come up with one, so the djinn tries to inspire her with his stories.
The story revolves around a dying father and his son, who is trying to learn more about his dad by piecing together the stories he has gathered over the years. The son winds up re-creating his fathers elusive life in a series of legends and myths inspired by the few facts he knows. Through these tales, the son begins to understand his fathers great feats and his great failings.
Living with her tyrannical stepfather in a new home with her pregnant mother, 10-year-old Ofelia feels alone until she explores a decaying labyrinth guarded by a mysterious faun who claims to know her destiny. If she wishes to return to her real father, Ofelia must complete three terrifying tasks.
As Kevin Flynn searches for proof that he invented a hit video game, he is \digitalized\ by a laser and finds himself inside The Grid, where programs suffer under the tyrannical rule of the Master Control Program. With the help of TRON, a security program, Flynn seeks to free The Grid from the MCP.
Hushpuppy, an intrepid six-year-old girl, lives with her father, Wink in 'the Bathtub', a southern Delta community at the edge of the world. Wink’s tough love prepares her for the unraveling of the universe—for a time when he’s no longer there to protect her. When Wink contracts a mysterious illness, nature flies out of whack—temperatures rise, and the ice caps melt, unleashing an army of prehistoric creatures called aurochs. With the waters rising, the aurochs coming, and Wink’s health fading, Hushpuppy goes in search of her lost mother.
Eugene, an aging man, leads a double life – one real, the other in his dreams. He goes to see a psychoanalyst, who tries to interpret the meaning of his dreams. Eugene finds a way of entering his dream-world at will and finds out about his childhood and what really happened to his parents.
A strange nobleman returning after years abroad to a small Bohemian village in the beginning of 19th century. The nobleman feels closer to animals despite looking like a human.
When her father enlists to fight for the British in WWI, young Sara Crewe goes to New York to attend the same boarding school her late mother attended. She soon clashes with the severe headmistress, Miss Minchin, who attempts to stifle Sara's creativity and sense of self- worth.
Max imagines running away from his mom and sailing to a far-off land where large talking beasts -- Ira, Carol, Douglas, the Bull, Judith and Alexander -- crown him as their king, play rumpus, build forts and discover secret hideaways.
Cecilia is a waitress in New Jersey, living a dreary life during the Great Depression. Her only escape from her mudane reality is the movie theatre. After losing her job, Cecilia goes to see 'The Purple Rose of Cairo' in hopes of raising her spirits, where she watches dashing archaeologist Tom Baxter time and again.
Sophia, a new high school student, tries to make friends with Barbara, who tells her that “she kills giants,” protecting this way her hometown and its inhabitants, who do not understand her strange behavior.
Sara is a young woman who fails to understand the world she lives in. Trying to find meaning in life she would come to a mysterious place to undertake an adventure: it is a parallel universe, dark and fantastic, where life and death hang in the balance.